What's this thing?
Hello there! Nice to see you have found my playground. Full Thrust Fleet tools is my personal pet project to make FT fleet building just a bit easier. This whole thing started as a design exercise to replace ship building excels with a web app, but as many good things do, it spiraled out of control as more and more ideas popped up while writing the code.
Currently the site consists of a fleet building tool based on Continuum rules accompanied by a few simulation tools to support better-informed ship design decisions. This should be considered some kind of a minimum viable product, though, as I've got quite a few further plans with this site. I'm also open to any and all feature suggestions, so feel free to pop over to the feedback form or slide into my Discord DMs in case you have ideas.
Speaking about technical details, the site is developed on React/Next.js with Typescript and hosted on Vercel. I will probably open the Github repository for access as soon as I've had some time to clean up and refactor the code - it's currently a bit messy as I have concentrated on developing all the fun features and I didn't plan for half of them beforehand. :)
Changelog
21 Jan 2023 - v0.1.8- added tug system to ship systems menu18 Jan 2023 - v0.1.7- fix for 0 sublight drive point cost- fix for future position simulator, past version erroneously doubled single course change step to 60deg5 Apr 2022 - v0.1.6- fix for drive 0 mass value- fix for screen point costs on small ships22 Feb 2022 - v0.1.5- small qol fixes to fighters and ordnance21 Feb 2022 - v0.1.4- gunboats added to the builder18 Feb 2022 - v0.1.3- refined ship builder warning system- added a warning when decreasing ship mass breaks mass limit for spinal weapons- added info view for remaining crew space- added this change log to about page17 Feb 2022 - v0.1.2- fixed FTL points calculation16 Feb 2022 - v0.1.1- added missing ordnance to ship data view