Rules interpretations

Coding a ship builder for ruleset as complex as Full Thrust inevitably leads to situations where the rules as written are much more difficult to replicate in software. A small exception to a rule is easy on paper, but a whole different hurdle in code. This page documents situations where the ship builder might end to a different result compared to more traditional methods of starship craft.

Fighters, hangars & CPV

Combat Point Value calculations from Star Combat News were written for a different version of the rules. In Continuum, hangars are built from hangars, launch tubes and optional launch catapults, and their cost doesn't line 1:1 to old all-in-one hangars. The ship builder on this site uses the following CPV pricings:

  • Hangars systems are priced 1x the combined mass of their launch tubes and hangars
  • All fighter groups cost extra 30 points except long range fighters, which cost extra 42 points (as in CPV rules linked above)
NPV point values are unaltered. For now, gunboats and their racks don't have cost changes in CPV.

Technical compromises

Class 1 short range K-Gun has an option: "Short range K-1's can be bought in pairs for 3 mass, or they can be excluded from your game." This would require a much more complicated solution for all weapons to implement. Instead, individual short range class 1 K-Guns cost 1.5 mass with the end mass of all K-Guns rounded up to nearest integer.

Boarding Torpedoes are categorised as ordnance instead of direct-fire weapons for ease of implementation (as they're the only direct fire weapon using magazines).

Likewise, Plasma Bolt Launcher is categorised as a direct-fire weapon instead of ornance. Ordnance implementation doesn't have definitions for arc selection and Plasma Bolt Launcher doesn't use magazines.

Light fighters both as a fighter type and a modification would be kind of complicated to implement in the current fighter code. For now the builder handles light fighters only as a base fighter type, allowing all modifications to be added to them unlike Continuum rules. Players should not pick illegal mods (heavy, torpedo, long range) to their light fighters if their playgroup doesn't allow it.

Spinal Mount Nova Cannon and Wave Gun are yet to be implemented. Rules are unclear whether they count as spinal weapons and respect their ship mass limits.

Turrets are TBD. They are not the simplest thing to implement, but I'll get to it.